QuickDraw GX
Year: 1989-1994
Role: Software Engineer
QuickDraw GX was Apple's next-generation 2D graphics and geometry library for the Macintosh System 7. It featured resolution-independent graphics, sophisticated typography, and a novel object-oriented graphics model.
I implemented the geometry engine, including boolean operations (union, intersection, difference) on arbitrary shapes; and wrote the manual for the geometry portion of the API.